2) and 3) are similar, but has (usually) subtle differences in how they interact with enemy defense. However, I have one advice if you're not good at this keep it simple.Īuthor=Crystalgate author=unity So, if I simply substitute a formula like the attack skills but use it for the magic skills instead, like maybe a.mat *5 - b.mdf *2, would that put magical skills on the same playing-field as physical skills?Yes, it would do exactly that. Personally, I always ask myself what I want the formula to accomplish and then design one accordingly. For example, sometimes I want defense to be able to reduce the damage to zero and sometimes I don't. Is there an easy way to make each attack do at least one damage? author=Backwards_Cowboy When it comes to magic, a lot of the skills seem more poorly scaled than physical ones because by default, there are multiple levels of each elemental magic.
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